Author Topic: Curve Editor  (Read 11318 times)

LucasTomaz

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Curve Editor
« on: February 03, 2021, 04:04:55 AM »
hello Richard, I have a question about the curve editor ... I heard a user say that there is a formula to use and achieve "perfect sensitivity" (the closest to the computer).
But I have no idea of ​​the formula that is used, for me it is difficult to search the entire forum and translate all the pages so I will ask you if you can send me this "formula" to make the perfect sensi?

richard

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Re: Curve Editor
« Reply #1 on: February 03, 2021, 04:47:37 PM »
sorry, we are not sure what is the "formula" mentioned by this user,
and for more details on using curve editor, please read "Optimizing Mouse Control",
which can be found in this thread:
http://www.reasnow.com/forum/index.php?topic=2612.0

Garais

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Re: Curve Editor
« Reply #2 on: May 04, 2022, 05:02:19 PM »
Hello!
Have question about curve editor. Why it has values up to 200 instead of 100? Are they simply multiplied by x2? On pubg aim acceleration works from 50% of stick input... So on curve editor it should be value of 100?

richard

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Re: Curve Editor
« Reply #3 on: May 05, 2022, 02:27:43 PM »
in our curve editor, 200 can be treated as 100(MAX),
so 1 will be 0.5 of the MAX.

Garais

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Re: Curve Editor
« Reply #4 on: May 06, 2022, 04:51:48 PM »
Hi!
Strange if i can trust i/o monitor then i made straight horizontal line in curve editor, so any mouse movement is set value, 71 curve value was the point where pubg acceleration started to work(should be 50% output), and i/o monitor had output of 70 while curve value71... But to get output of 70 line should have been on 140 curve value... Seems those values has no reference...

richard

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Re: Curve Editor
« Reply #5 on: May 07, 2022, 10:28:06 AM »
the outputs in i/o monitor are the values of a controller stick,
values in mouse curve are the data of a mouse.