yes, some flight games have big deadzone for yaw and pitch to simulate the real world,
if the deadzone in game is bigger than the deadzone in ReaSnow S1,
changes here will show no result.
when I/O monitor is enabled, you can see that all data(yaw and pitch or other sticks or buttons)
are delivered to PS4 without delay,
but the game think it shall be sometime to respond to the input.