Author Topic: No Recoil  (Read 5088 times)

uThunder7z

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No Recoil
« on: May 09, 2024, 03:12:23 AM »
Why do both No Recoil and No Recoil V2 fail when you move the sights, when the sights are still, the recoil is perfect, when I move the sights while shooting with the no recoil activated, my sights go down or up. When I flick I can't leave the crosshairs where they started, I wouldn't like to compare but currently the Xim Matrix's no recoil is perfect, it's as if it were something natural in the game, you use it without worrying about the crosshairs moving while you move, everyone who uses it S1 in Raimbow Six knows this, I don't know in other games

Austin

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Re: No Recoil
« Reply #1 on: May 09, 2024, 10:03:56 AM »
Which version of firmware are you using? Could you record a video to show us the trouble?

uThunder7z

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Austin

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Re: No Recoil
« Reply #3 on: May 10, 2024, 09:48:42 AM »
1. latest stable or beta version firmware?
2. I can't access the video, the video is private.

uThunder7z

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Re: No Recoil
« Reply #4 on: May 11, 2024, 12:43:25 AM »
1. Firmware 5.6.171
2. Try again

ReasnowLover69

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Re: No Recoil
« Reply #5 on: May 11, 2024, 12:54:26 AM »
Thunder, i recomened using the macro just to lessen the recoil, ive never had this problem and i have my macros set for low recoil but easy to control. Although on Antirecoil V1 on controller, i prefer to use 0 recoil as it doesnt have any bad effects

uThunder7z

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Re: No Recoil
« Reply #6 on: May 12, 2024, 01:26:14 AM »
I've already done this, but even this way there are problems, when I pull the sight down too much, there is resistance and at the same time the sight goes up on its own, I don't understand why this is, but the No Recoil from S1 to R6 works only for standing exchanges, knowing that in flicks you lose precision

ReasnowLover69

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Re: No Recoil
« Reply #7 on: May 12, 2024, 01:45:02 AM »
I believe that Anti Recoil v2 is made for MnK and V1 is made for Controller, i can flick without any unstableness as shown on my tiktok
https://vm.tiktok.com/ZGeC8L6mD/

uThunder7z

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Re: No Recoil
« Reply #8 on: May 12, 2024, 11:16:24 PM »
The No Recoil V2 for MnK is smooth, but if you've already tested a Xim Matriz you know what I'm talking about, try putting the S1's No Recoil as perfectly as possible in the traditional way, stand still and move the crosshairs to the sides, it doesn't It's stable, if you do it the way you mentioned it's good to use.

ReaSnows1us3rr

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Re: No Recoil
« Reply #9 on: May 14, 2024, 12:21:35 PM »
For me anti recoil v2 works fine now and I can also move my crosshair to compensate for bad aim

Glorybravesoul

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Re: No Recoil
« Reply #10 on: May 15, 2024, 05:40:43 PM »
What is now a situation with mouse trap in r6? Still detected? I heard they were improved a anti mouse ai, aren?t?

uThunder7z

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Re: No Recoil
« Reply #11 on: May 16, 2024, 03:46:31 AM »
For me anti recoil v2 works fine now and I can also move my crosshair to compensate for bad aim
It doesn't compare to the Xim Matrix, the Xim's no recoil is as if it were something natural, even using zero recoil moving to any side the aim stays where it should be.

uThunder7z

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Re: No Recoil
« Reply #12 on: May 16, 2024, 03:47:51 AM »
What is now a situation with mouse trap in r6? Still detected? I heard they were improved a anti mouse ai, aren?t?There are several methods to bypass the Mouse-Trap, you just have to find one that works for you, I played the entire season without being detected

Glorybravesoul

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Re: No Recoil
« Reply #13 on: May 16, 2024, 05:38:01 PM »
Could you pls share your settings)?

uThunder7z

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Re: No Recoil
« Reply #14 on: May 18, 2024, 11:20:35 AM »
I don't use any specific configuration to avoid getting Mouse Trap, but I know people who do this, I have my method to get around it