Author Topic: Bf1 antirecoil  (Read 10527 times)

tuxtos

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Bf1 antirecoil
« on: August 05, 2020, 09:39:38 AM »
Iam played again bf1 in ps4 create a macro antirecoil

R2 ,rs 100
Percentage 25

But no works fine..
What its my fault???

richard

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Re: Bf1 antirecoil
« Reply #1 on: August 05, 2020, 10:35:34 AM »
please read "Instructions on Macro" in this topic:
http://www.reasnow.com/forum/index.php?topic=2694.0

there is an anti recoil demo in it.

tuxtos

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Re: Bf1 antirecoil
« Reply #2 on: August 09, 2020, 05:07:14 AM »
This is the setting I have for the antirecoil of the bf1, but I feel like it pulls the mouse down a lot, even though I handle the value percentage, I feel like it keeps pulling the mouse down too far, is there any way to compensate for that? maybe an rs_up? '

richard

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Re: Bf1 antirecoil
« Reply #3 on: August 10, 2020, 10:29:33 AM »
1. if this anti recoil macro is for auto weapens, please delete the second line
2. after that, if you still need a smaller anti recoil strength, please try reducing the Holdtime for the first line to 10~20ms
3. or you can reduce the strength percentage to 15~25%.

SANYA-LONDON

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Re: Bf1 antirecoil
« Reply #4 on: August 15, 2020, 05:17:02 AM »
hi guys can sombody hellp me on ps4 warface anti recoil aim assits scripts

gordinhobr

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Re: Bf1 antirecoil
« Reply #5 on: August 15, 2020, 06:22:52 AM »
1. if this anti recoil macro is for auto weapens, please delete the second line
2. after that, if you still need a smaller anti recoil strength, please try reducing the Holdtime for the first line to 10~20ms
3. or you can reduce the strength percentage to 15~25%.

in bfv and bf1, the aim is unstable richard, using percentages above 23%, 15 ms / 30 ms off ... in later movements, the aim pulls or is not accurate, this happens both in bf1 and bf1, I have  the old version of crosshair reasnow, and i'm using the latest update, please see if you can fix this, the sight behaves very inaccurately, when the antirecoil is good, stop the sight locks the gun correctly, but when you move  the sight of ads, to kill some player running, it lowers abruptly, unexpectedly, causing the accuracy of the ads to be lost

richard

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Re: Bf1 antirecoil
« Reply #6 on: August 18, 2020, 01:35:21 PM »
thanks for the feedback!
this is a known issue with old Cross Hair,
it has been solved on ReaSnow S1.

we tried to add it for old Cross Hair with no good luck
due to the limited hardware resource in that version.

sorry for that!